πŸš— JamzVehicleImmersion – Realistic Driving & Cabin Pack [Standalone]

πŸš— JamzVehicleImmersion – Realistic Driving & Cabin Pack [Standalone]

$55.00

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πŸš™ JamzVehicleImmersion – Realistic Driving & Cabin Pack [Standalone | Framework Independent]

JamzVehicleImmersion is a fully standalone vehicle overhaul for FiveM, focused on realistic driving and in-car immersion.

It adds detailed systems like indicators, real window rolling, paddle shifters, seatbelts, crash fx, parking sensors, exhaust behaviour, interior controls, and more β€” all designed to make vehicles feel natural and responsive.

πŸ”— YouTube Preview: JamzScripts

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✨ FEATURES

πŸš₯ INDICATORS & HAZARDS

210 vehicles ship with a real 3D stalk / indicator prop

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  • Left / Right / Hazards are rebindable keys (by defaults: - = Backspace); players can change binds.
  • Clean UI: green β—€ / β–Ά arrows + hazard icon, soft glow when active; preset or custom screen positioning, driver-only or whole car can see it.
  • SFX: separate click sounds for on/off, plus looping chime while indicators or hazards are on. Global mute for all SFX is an option.
  • Auto-cancel: turns off the blinker after making a turn.
  • Auto hazards on crash damage or panic stop. πŸ’₯
  • Smooth fade of indicator

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☁️ EXHAUST SMOKE

Particle exhaust tied to how the car is driven β€” not a constant smoke trail.

  • Cold engine = more smoke for a configurable window after start; damaged engine = heavier/darker smoke past a health threshold.
  • RPM, speed, rev limiter, and quick throttle taps all change how much shows; multi exhausts supported

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πŸ’Ί SEATBELT SYSTEM

Visual Seatbelt Effect:
When a player buckles up, a seatbelt strap appears across their body.

Crash Ejection (Unbuckled Occupants):
Ejects unbuckled players during real collisions based on speed, deceleration, and impact force.
Supports all seats, with configurable ragdoll duration and ejection strength.

  • Seatbelt Warning: Plays a chime if the player drives without a seatbelt.
  • Blocks hopping out while strapped + shows a notification.
  • Motorcycles: Seatbelt use is blocked and a message is shown.
  • ox_lib-style progress ring while buckling (duration, position, cancel option, and animation are configurable).

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πŸŸ₯ BRAKE & PARKING LIGHTS

Brake lights trigger when the car is crawling / nearly stopped (speed threshold in MPH).

  • Parking Mode: After the vehicle remains stationary for a set time, brake lights automatically turn off, giving a realistic parked appearance.

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πŸ’‘ INTERIOR LIGHT

Hold-to-toggle interior light (configurable hold time). And an optional driver-only restriction to prevent passengers from toggling the light.

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πŸš— STEERING MEMORY

Saves steering angle when a user leaves the car and restores it when they come back.

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🀝 GEAR SHIFT ANIMATION

Hand animation when the game shifts gear, with different anims for LHD vs RHD vehicles.

  • Blacklist + auto-skip bikes / cycles.

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⬆️ PADDLE SHIFTERS

  • 49 configured sports / super / truck models in Config.PaddleShifters.Vehicles β€” each gets two props (left = downshift tilt only, right = upshift tilt only).
  • Shift click SFX (upshift / downshift) with volume control; can be disabled.
  • Animation timing / easing for paddle travel is fully configurable.

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πŸ“Έ PARKING SENSORS & REVERSE CAMERA

  • 3-ray rear cone: (center + Left & Right), distance and height configurable; can detect cars, peds, buildings, and props.
  • 4 distance bands: (safe β†’ critical); beeps get faster as they get closer.
  • Tier toggles: you can enable sensors for high/mid/low class lists independently (e.g. economy cars off, luxury on).
  • Reverse Camera: Optional toggleable rear camera with adjustable FOV and offset. Includes a CCTV-style view and supports per-vehicle camera offset configuration for fine-tuning.
  • Displays a small row of dots above the hazard UI to visually represent how close objects are.

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πŸ„β€β™‚οΈ SMOOTH DRIVING

  • Hold Left Shift (default): caps throttle / RPM for gentle acceleration.
  • Optional: only applies below a set speed.
  • Smooth braking while holding the same mode. Deceleration rate and minimum speed floor configurable.

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πŸ›£οΈ CRUISE CONTROL

  • Left Ctrl engages at current speed (dedicated in-car key handling so it's reliable).
  • Won't engage below a minimum km/h; shows speed in MPH or KM/H.
  • Drops on brake, handbrake, exit, or coming to a stop. Each can ping a notification.
  • Vehicle Blacklist Available

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🎚️ HANDBRAKE SYSTEM

  • Default bind is SPACE to toggle.
  • Handbrake can start ON when they first get in a fresh car.
  • Must be nearly stopped to set it (~1 km/h max engage speed in default config).
  • Drive Lock: You can't drive with the handbrake on β€” the vehicle is immobilized until it's released. Optional warning chime (parking_brake_chime) plays when attempted.
  • Notifications: Uses ox_lib notifications for β€œEngaged,” β€œReleased,” β€œRelease it,” and β€œStop to set it” states (all messages fully configurable).
  • Short reach-down animation when toggling. Progress ring optional (off by default, anim still plays).
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  • Hill roll: if they exit on a slope with handbrake off, the car can roll (min angle 6.5Β°, short delay, then up to 20s of roll) β€” optional notify β€œVehicle rolling! Handbrake was off.”
  • Audio: 3 vehicle tiers (Low / Mid / High) use distinct handbrake pull and release sounds. Mid tier is the default fallback. Includes a warning chime when the player tries to drive with the handbrake engaged.
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πŸšͺ DOOR CHIME

Plays one of 3 distinct chimes when a vehicle door is opened. Sound tier depends on vehicle class (Low / Mid / High), with a fallback if unclassified. Only triggers while the door is open. Skips non-car vehicles (bikes, boats, aircraft, etc.). Anti-spam cooldown ~0.9s by default.

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🌞 SUNROOF

  • Sunroof: Use /sunroof or hold J to toggle the sunroof.
  • Plays open/close animation with matching sounds.
  • Optional auto-close on exit.
  • Supports configurable vehicle list with ready sunroof setups.

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πŸ›ž WHEEL & TYRE DAMAGE

Wheel Damage System: Each GTA vehicle class (0–21) has its own configurable damage multiplier.

  • Wheel hit strength is configurable.
  • At critical wheel health: 4-wheel vehicles may lose a wheel (50% chance).
  • Optional support for bulletproof tyre settings.
  • When a wheel is lost, vehicle is either speed-limited (30 km/h default) or fully disabled (config option).
  • Spawns detached wheel + rim props using configurable models.
  • Excludes boats, aircraft, helicopters, and trains.

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πŸ›„ AIRBAGS

Airbag System: Airbags deploy on hard impacts (~60 MPH+) or when vehicle damage passes a set threshold.

  • Removal: Airbags can be removed via a short ox_target interaction (~5s progress, β€œRemove Airbag”). Excludes bikes, bicycles, boats, aircraft, and helicopters, with optional model blacklist support.
  • Driver and passenger each get their own airbag prop with seat-based positioning.

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πŸͺ– HELMET VISOR

  • Helmet Flip (F11): Toggle helmet visor with F11 (optional hold time, default is instant).
  • Syncs with animation so the visor changes at the correct point in the flip.
  • Includes built-in helmet mapping system linking helmet IDs to visor up/down variants for easy compatibility across helmets.

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🏍️ NO AUTO HELMET (BIKES)

Auto Helmet Control: When enabled, prevents automatic helmet equipping when entering a motorcycle.

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πŸ—οΈ IGNITION KEYS

  • Engine Key System: 247 vehicle spawn names mapped in Config.EngineKeys.Vehicles, each with a key prop (car_key_jmz) and separate in-ignition / out-of-ignition position & rotation per vehicle.
  • Exit Behaviour: Press F to exit while keeping the engine running. Hold F to exit with the engine automatically turning off (configurable).
  • Audio: Key turn on/off sounds with per-volume control.

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πŸ₯Ά COLD ENGINE / WARMUP

  • Cold Start System: After starting the engine, the vehicle runs in a warm-up phase (default ~20s) with reduced performance (~45% acceleration, ~60% top speed).
  • Warm Engine Memory: If the player re-enters within 5 minutes (default 300000 ms), the vehicle skips the cold start phase, with an optional β€œalready warm” message.
  • Custom notifications for cold start and warm-up completion.

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☁️ DRIFT & BURNOUT SMOKE

  • Drift and burnout use different particle sets; size, density, cooldowns, min drift angle, and trail puffs behind the car are all tunable.
  • On dirt / sand / gravel surfaces: switches to dust-style smoke + optional rock kick-up particles (chances & durations in config).
  • Performance cap: max 100 trail puffs at once (default) so you can keep it cinematic without melting low PCs.

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🌧️ WIPERS

  • Cycles: Off β†’ Slow β†’ Mid β†’ Fast β†’ Off using the car's bomb-bay doors. (only on custom vehicles that support this feature - gta5-mods.com).
  • Rain auto-on with a default Mid speed when weather is wet.
  • Default sweep & pause timings per speed; each car can override all four delays.
  • Colour-coded ox_lib notifications

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πŸ“³ SPEED SHAKE

Speed Shake: Adds camera shake when driving above set speed. (Default = 80 MPH). Intensity and update rate are configurable.

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πŸͺŸ WINDOW ROLLING

  • Window Control: Use Left Ctrl + arrow keys to control each window (LF / RF / LR / RR, configurable).
  • Smooth roll animation between closed and open positions.
  • Optional restriction for factory-tinted vehicles to prevent rolling windows down.
  • Window break effects with synced glass particles so all players see the correct state (open or smashed).
  • Includes a large prebuilt vehicle list (~300 entries) with possible expansion.

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πŸŽ₯ CINEMATIC FIRST PERSON CAMERA

Cinematic First Person Camera: Realistic driver view with G-force head movement and dynamic FOV.
Reacts to acceleration, braking, and turning, with subtle engine shake.
Supports free look with automatic recentering for a natural in-seat feel.

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πŸ’₯ CRASH EFFECTS

  • Crash Impact System: Different impact effects based on crash severity (light, medium, heavy), with cooldown to prevent spam.
  • Effects scale up per tier: camera shake, blur, vignette, screen effects, sound distortion, and particle impacts.
  • Light impacts are mostly visual, while heavier crashes add full audio + stronger effects.

LIGHT:

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MID:

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HIGH:

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β›ˆοΈ MUD & RAIN WASH

  • Dirt System: Tracks what surface the vehicle is driving on (sand, mud, grass, gravel, snow, etc.) and gradually adds dirt while moving.
  • Rain slowly cleans the vehicle over time.
  • Only applies while the vehicle is moving, so parked cars don't get dirty from sitting still.

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πŸ–ΌοΈ UPSCALED TEXTURES

657 total upscaled texture files (548 vehicle veh-ytd dictionaries + shared dictionaries).
Sharper in-game detail where those files apply β€” things like interior panels, wear/scrapes, dirt, dials, logos, and liveries.

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🟒 VEHICLE TIERS

  • Vehicle Tier System: Three built-in spawn-name lists: Low, Mid, and High.
  • Includes 116 Low Β· 359 Mid Β· 181 High (656 total classified GTA spawn names).
  • These tiers control overall vehicle feel β€” including door chimes, handbrake sounds, and parking sensor availability β€” giving each class a consistent β€œeconomy / mid / luxury” experience without needing separate scripts.

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πŸ› οΈ Dependencies

Make sure you have all of these installed and properly configured before using the script! ⚑

🧩 UI & Libraries

πŸ“š Ox_Lib β†’ Required

🎡 Sound System

πŸ”Š XSound β†’ Required for suppression sound effects (ringing, muffled, crack sounds)

🎯 Target (optional)

πŸ”΅ ox_target

βš™οΈ Framework: None required β€” standalone (QB / ESX / Qbox / custom supported)

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πŸ’Έ PURCHASE

πŸ’° Price: $55
πŸ›οΈ Store: https://jamzscripts.tebex.io/
▢️ Demo Video: https://youtu.be/HdTFVtA-W3c

πŸš€ Make your RP server elite today.